Post by ShawNz on Aug 4, 2017 0:16:45 GMT
What is Lag?
In online gaming, Lag is a term used to describe delays between the action of players and the reaction of the server (and vice versa). Although it is commonly used to refer to delays caused by high latency, it is occasionally used to describe delays caused by insufficient processing power in the client and/or server. While all communication between a client and server, or even between hardware components in the same machine, will experience a certain amount of lag, the term is usually reserved for delays noticeable to the user.
The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristic of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that impact the outcome of the game introduce lag, allowing for fast local response most of the time.
What is ping?
In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.
Ping is often conflated with lag. One may "lag out" due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay. Similarly, client software will often mandate disconnection if the ping is too high. A high ping is not the result of lag; rather, a high ping causes lag.
Credits: Wikipedia ^ - - - -
Credits: Me v - - - -
What is "Lag" Shooting:
Lag shooting, Is firing according to the ping of another Player of that game you are interacting with. For example, SAMP when shooting in Single Player GTA you dont need to lag shoot because It's not an online session where as does not requires ping & lag. If lag occurs then it's mod-related or your computer cannot handle the game at a stable rate. Basically when you think about Lag shooting, think about firing ahead of time so for example lets say your enemy is right in front of you and he runs to the right you would shoot Infront of him instead of on him because where you see him is not where he is. He is as far as his ping would show. Let me break it down,
These are the body & ping rates for lag-shooting:
0 - 100 Ping - Shoot around the shoulder, Or an half of inch ahead of them.
100 - 200 - Shoot "1" body ahead. So picture a clone of them that's running right infront of him, shoot there.
200 - 300 - Shoot Two Bodies ahead. ( This is where it gets difficult )
300 - 400 - At this stage he is atleast Three / Four Bodies ahead, So you have to line that up.
500 + Goodluck.
Here a tip, And I've taught myself to do this. Basically what I do is, If I don't know someone's ping I test each stage of the Pings & Bodies. I check a half inch, If nothing happens I go to a body, If nothing happens I shoot Two Bodies Ahead, and so on until I find his hitbox and that's where I know where to shoot.
So thanks for taking the time to review this, I've meant to make a Video with it but I didnt get fraps and I think it will just be lag city but I'll update this if I find a clear and understandable video on Lag Shooting Tut.
In online gaming, Lag is a term used to describe delays between the action of players and the reaction of the server (and vice versa). Although it is commonly used to refer to delays caused by high latency, it is occasionally used to describe delays caused by insufficient processing power in the client and/or server. While all communication between a client and server, or even between hardware components in the same machine, will experience a certain amount of lag, the term is usually reserved for delays noticeable to the user.
The tolerance for lag depends heavily on the type of game. For instance, a strategy game or a turn-based game with a low pace may have a high threshold or even be mostly unaffected by high delays, whereas a twitch gameplay game such as a first-person shooter with a considerably higher pace may require significantly lower delay to be able to provide satisfying gameplay. But, the specific characteristic of the game matter. For example, fast chess is a turn-based game that is fast action and may not tolerate high lag. And, some twitch games can be designed such that only events that impact the outcome of the game introduce lag, allowing for fast local response most of the time.
What is ping?
In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.
Ping is often conflated with lag. One may "lag out" due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay. Similarly, client software will often mandate disconnection if the ping is too high. A high ping is not the result of lag; rather, a high ping causes lag.
Credits: Wikipedia ^ - - - -
Credits: Me v - - - -
What is "Lag" Shooting:
Lag shooting, Is firing according to the ping of another Player of that game you are interacting with. For example, SAMP when shooting in Single Player GTA you dont need to lag shoot because It's not an online session where as does not requires ping & lag. If lag occurs then it's mod-related or your computer cannot handle the game at a stable rate. Basically when you think about Lag shooting, think about firing ahead of time so for example lets say your enemy is right in front of you and he runs to the right you would shoot Infront of him instead of on him because where you see him is not where he is. He is as far as his ping would show. Let me break it down,
These are the body & ping rates for lag-shooting:
0 - 100 Ping - Shoot around the shoulder, Or an half of inch ahead of them.
100 - 200 - Shoot "1" body ahead. So picture a clone of them that's running right infront of him, shoot there.
200 - 300 - Shoot Two Bodies ahead. ( This is where it gets difficult )
300 - 400 - At this stage he is atleast Three / Four Bodies ahead, So you have to line that up.
500 + Goodluck.
Here a tip, And I've taught myself to do this. Basically what I do is, If I don't know someone's ping I test each stage of the Pings & Bodies. I check a half inch, If nothing happens I go to a body, If nothing happens I shoot Two Bodies Ahead, and so on until I find his hitbox and that's where I know where to shoot.
So thanks for taking the time to review this, I've meant to make a Video with it but I didnt get fraps and I think it will just be lag city but I'll update this if I find a clear and understandable video on Lag Shooting Tut.